See what Narrative can do in just 2 minutes:

Not Just Your Average Quest Tool.

Fully Persistent World

If your player kills a character during a Quest, they expect that character to never show up again. Narrative allows for a persistent world that remembers the players actions.

Give the Player Choice

Narrative allows you to create non-linear quests that can be completed in many different ways.

Actions have Consequences

Narrative easily allows you to check how a quest was completed. Want to give your game a different ending depending on their choices? This sort of thing is easily achieved with Narrative.

Built in Autosaves

By default, Narrative will autosave all of the players Quest Progress, and gives designers plenty of options to customize or disable the autosave system.

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